All games

Tell me the one about...

One of you draws a memory. The other draws a way of listening. Then you tell it, and something you did not plan to say usually arrives.

60 story cards · 14 listening lenses · 10 twists · free

One turn, two different cards

Decide who is Player one and Player two. Player one tells the first story; Player two listens. The turn labels keep track after that.

  1. 1
    Story card · teller

    Tell a real memory

    Read the peach card and share a memory it brings to mind. There is no perfect story to find.

  2. 2
    Lilac card · listener

    Listen through a lens

    Read your lens before the story starts. It gives you one thing to listen for, such as a feeling or a need.

  3. 3
    Both players

    Offer a guess, then swap

    The listener offers one sentence back. Let the teller correct it, then press Deal the next turn to swap roles.

Playing alone? Write a memory from the story card, then use the lens to reflect on your own story. Keep this saves your writing on this device.

Before you deal
  • A lens is a listening prompt

    It helps the listener notice something in the story. It is not a second story to tell or a diagnosis to make.

  • Choose any deck

    The four colors are themes, not difficulty levels. You can switch decks during the game.

  • Change a card freely

    Another story card and Another lens replace just that card without advancing the turn. Passing needs no explanation.

  • Keep the first game simple

    Try 3 turns with Twists off. A turn includes one story and one response. Twists add an optional instruction; Close the evening now lets you stop early.

A listener might say

“I wonder if you felt relieved because being understood mattered?” The teller can say yes, no, or what fits better.

How are you playing tonight?

Pick one. You can change it at any point without losing your place.

Choose a deck

Four sets of memories. Shuffle any of them, or move between them mid game.

How long?

Choose a length so the ending arrives on purpose rather than by exhaustion.

Twists

Optional. Turn them on and every deal adds a constraint to the telling.

Deal a turn

How a turn works & game rules

Decide who is Player one and Player two. Player one tells the first story; Player two listens. The turn labels keep track after that.

  1. 1
    Tell a real memoryStory card · teller

    Read the peach card and share a memory it brings to mind. There is no perfect story to find.

  2. 2
    Listen through a lensLilac card · listener

    Read your lens before the story starts. It gives you one thing to listen for, such as a feeling or a need.

  3. 3
    Offer a guess, then swapBoth players

    The listener offers one sentence back. Let the teller correct it, then press Deal the next turn to swap roles.

Playing alone? Write a memory from the story card, then use the lens to reflect on your own story. Keep this saves your writing on this device.

  • A lens is a listening prompt

    It helps the listener notice something in the story. It is not a second story to tell or a diagnosis to make.

  • Choose any deck

    The four colors are themes, not difficulty levels. You can switch decks during the game.

  • Change a card freely

    Another story card and Another lens replace just that card without advancing the turn. Passing needs no explanation.

  • Keep the first game simple

    Try 3 turns with Twists off. A turn includes one story and one response. Twists add an optional instruction; Close the evening now lets you stop early.

Turn 0

Nothing on the table yet. Deal the first turn when you are both ready.

How the raffle works

  • On the first Monday of every month we draw three names from everyone who entered since the previous draw. Each entry takes part in exactly one draw.
  • The first name drawn wins free participation in the 2027 NVC Learning Community. The second and third each win €500 (or $500) off.
  • One entry per person per month. You need to be 18 or older. Entry to the raffle is free.
  • Already registered for the Learning Community? You can still win: your prize is applied as a refund of the difference.
  • Winners are notified by email and have 7 days to respond, otherwise we draw a new name.
  • Prizes are personal and cannot be paid out in cash.
  • This raffle is not sponsored, endorsed, or administered by Facebook or Meta.
  • Questions? Write to support@nvcrising.org.